Train her. She grows. That's the whole game.

Click to earn Gains. Cross a threshold and she changes — new build, new clothes, new problems for the clothes. Sixteen stages from a 5'6" rookie to a 9'3" goddess, and you're there for every one of them.

๐ŸŽ‰ 850+ downloads. Thank you. Almost everything in 0.3.5 traces back to someone who played 0.2.0 and said something out loud — she's tiny, the duels are too hard, the header's wrong. Keep doing that. It's the one thing I can't measure from here.

๐Ÿ‹๏ธ Two gyms, seven trainees

Yours, where it all starts:

  • Ivy — Strength. Arms and shoulders first. She's yours from the start.
  • Brooke — Agility. Everything below the waist. Joins once Ivy reaches Iron.
  • Jade — All-round. No weak link. Joins the day you beat her in a Flex-Off.
  • Alexandra — Muscle. The longest chain in the game: Jade has to be won first, and then taken all the way to Omega.

Maeve's, across the street, lit in red. Someone else has been building monsters too:

  • Maeve — Power. Owns the place. You don't get her with a duel.
  • Maya — Endurance. Climbs steady. On Maeve's payroll.
  • Rox — Explosive. Slow start, then she surges. Also on the payroll.

All seven come with their full sixteen stages. Each has her own wallet and her own upgrades. Switching trainees is a real second run, not a victory lap on the first one.

๐Ÿ—บ๏ธ The map, and the Showdown

There's a map of the block now. Two markers on it: your gym, and the one across the crossing. To take Maeve's you have to take her whole floor in one night: three Flex-Offs back to back — Maya, then Rox, then Maeve — at fixed belts, so growing makes it easier and climbing belts never makes it harder. Your chain carries across all three.

  • ๐Ÿ”“ Knock at Belt 4.
  • ๐Ÿ† Win: the gym is yours, +500 Clout and a Duffel. Maeve walks into your gym and asks to be put on your program.
  • โณ Lose twice and she shuts the door for 15 minutes — then 30, then 45. The first loss of each pair is free.

Her staff you earn on your own: beat Maya or Rox three times on their own floor, then 120 Clout to sign her.

๐ŸฅŠ The Flex-Off

Eight seconds against a rival. And in 0.3.5 it finally knows how big everyone is.

  • ๐Ÿ“ Size against size. Her card tells you before you press Duel: she is smaller than you, your size, or bigger than you. Every stage between you counts, both ways. Smaller, you win. Your size, it's a fight. Bigger, go grow — and come back.
  • ๐Ÿ“Š Your build competes on its own. The bar fills in two tones — the dim part is what your upgrades put up without you, the bright part is what you pumped. It will never be enough by itself.
  • ๐Ÿ”— Chaining makes you stronger, not the game harder. Hit the zone and your next hit multiplies, up to x1.8. The zone stays exactly where it was.
  • ๐Ÿฅ‹ Nine belts. Four wins each, and you never drop one. Every belt she grows — up to a Colossus of her own — because you keep beating her.
  • ๐ŸŽญ Three rivals, and they have moods. Maya climbs steady, Jade goes out fast, Rox surges at the end. Some days they're up for it more than others.

๐ŸŽฌ The game talks

32 written scenes — full-body art, portraits, text that types itself. One at four milestones for every trainee, one the day someone joins, and both halves of the Showdown. Skip any of them with one tap. They never repeat.

๐Ÿ  The gym floor

  • ๐Ÿ›’ Five upgrades — Extra Reps, Meal Prep, Gym Timer, Weight Plates and Pre-Workout: click power, idle income, an auto-trainer, a global multiplier and crit chance.
  • โญ Clout — the meta currency. Global, never reset by graduating, and earned from things that happen: a new stage, a graduation, a duel, a contract. Never from raw Gains.
  • ๐Ÿ“‹ The Sponsor Board — three branches of seven nodes each, bought in order. You commit to a branch, you don't cherry-pick.
  • ๐Ÿ“… The Whiteboard — three contracts a day out of fifteen, a streak for showing up, and Rested bonuses for the days you don't.
  • ๐ŸŽ’ The Gym Bag — eight cards, five slots, and a Duffel when you've earned it.
  • ๐Ÿ—„๏ธ The Locker — 25 titles, 42 records, and a gallery that keeps every stage you've reached. 112 stills, and neither graduating nor spending can take one back.
  • ๐ŸŽ“ Graduation — from Colossus on, send one trainee pro: she starts over from Rookie and you're paid in Clout and a bag. Graduate her at Goddess and it's honors — five times the Clout.
  • ๐Ÿ“ˆ Reputation — bought with Clout on the Board. Every level pays +25% on everything, for every trainee, and nothing ever takes it back.
  • ๐Ÿท๏ธ Name your gym — 40 Clout and it's called whatever you want. Maeve's too, once it's yours.
  • โœจ Goddess glows — halo, slow rays, a little mist at the last stage. Not your thing? Help has a switch.

Upgrades cost progress toward the next stage — never one you already earned. Spend freely.

๐Ÿ“ฆ Play it here, or take it with you

  • ๐ŸŒ Browser — nothing to install. Saves on its own and keeps earning while you're away, eight hours to start and up to three days once the Sponsor Board says so.
  • ๐Ÿ–ฅ๏ธ Windows — installer or portable, your pick. Runs offline, no browser needed.
  • ๐Ÿ“ฑ Android — an APK you sideload. Your phone will warn you about the unknown source; that's normal for anything outside the Play Store. Runs fullscreen.
  • ๐ŸŽ macOS — not yet. It has to be built and signed on an actual Mac, and I don't have one in the loop. Still on the list.

Your save does not travel between them. Each version keeps its own progress, so grabbing a download means starting over. Nothing is lost on the web version — it's still there, exactly where you left it. And no update has ever wiped a save: 0.3.5 picks up right where 0.2.0 left you.

๐Ÿ“ Notes

Click her, hit TRAIN, or press space.

๐Ÿ”ž 18+. All characters depicted are 18 years of age or older.

๐ŸŽจ About the art: every character is AI-generated, with models I trained on each of them so they stay themselves across all sixteen stages, then curated and cleaned up by hand. The page is tagged accordingly. The game design, the writing and the code are mine.

๐Ÿ› Bug reports are welcome, especially from phones — there are a lot of screen shapes out there and I've only tested a handful. Tell me where you got bored, too. That's the one thing I can't measure from here.

๐Ÿ‘‰ Come hang out in the Discord: discord.gg/WTfxEyJX4Z

Made by CurvedAtelierPatreon ยท DeviantArt

Updated 3 days ago
Published 11 days ago
StatusIn development
PlatformsHTML5, Windows, Android
PublisherCurvedAtelier
Rating
Rated 4.5 out of 5 stars
(30 total ratings)
AuthorCurved Atelier
TagsAdult, breastexpansion, Clicker, fmg, growth, Idle, Incremental, musclegrowth, NSFW, transformation
Average sessionAbout an hour
LanguagesEnglish
InputsKeyboard, Mouse
AI DisclosureAI Assisted, Graphics

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Flex Idle 0.3.5.exe 97 MB
flex-idle-0.3.5.apk 20 MB

Development log

Comments

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0.3.5 is a big update, fantastic work. The duels are far harder now though. Particularly appreciate Shego... I mean, Jade. 

Yeah! Jade was inspired in shego <3

(+1)

I do like the concept, and I think FMG fits really well with the whole clicker genre to begin with. The flex off in particular is a concept I thought was most interesting. 

Iโ€™m sure you plan on changing a lot of the stuff Iโ€™m about to critique since this isnโ€™t fully released yet, but Iโ€™m just gonna say it anyways:


1. The models are kinda small. There is a ton of empty space around the character on both pc and mobile.

2. I notice that this looks AI generated. Thatโ€™s fine by me, but if it is, you need to make that clearly advertised  

3. The game being a plain .exe is a bit suspicious. I decided to just run from browser rather than installing, which isnโ€™t ideal since itch.io doesnโ€™t let me do full screen. Windows obviously blocks the .exe when you run it, and itโ€™s hard to trust a dev Iโ€™ve never seen before. Most games I install are either RenPy or are opened via an html file rather than a single executable. 

4. There are very few images. A single image per transformation is not much. It would be nice if the characters changed poses a few times per transformation. That way, you can lengthen the amount of time it takes for each transformation (which is currently too quick imo) but still give us something to look forward to. And if Iโ€™m right about this game being AI generated, then adding poses shouldnโ€™t be too hard.

5. This isnโ€™t really a critique, but a question: is there any NSFW in this game? My personal size preference isnโ€™t huge so I didnโ€™t max out any one characterโ€™s stats, so I may have missed whatever nsfw content might be included at the end. However, Iโ€™d really like to see some during the early transformations. Different outfits, ranging from gym attire, swimsuits, lingerie, and fully nude. The game is advertised to be 18+ so I was kind of expecting some 18+ material early on. 

6. For the flex offs, my opponents didnโ€™t really grow with my character at all. They were super easy to beat as well, and it would be nice to see some flexing animation for both my own character and the opponent. 

(1 edit) (+2)(-7)

Well well well look what we got here .

This is like the 5th fmg clicker ? Lost count 

To give credit where credit is due the "sponsor board" skill tree , the rival click fight interaction and the achievements / trophy room is something new and slightly neat .Other than that though this is your usual played it once and forgot it by next week type game . 

Anyways chop chop dev , may you prove your worth in the sea of Ai fmg slop. Good luck.